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This cookie is set by GDPR Cookie Consent plugin. The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. The project is being led by Giant Squid Creative Director and former Journey Art Director Matt Nava. Sword of the Sea is being developed for PC (the Steam page is not yet live) and PlayStation 5.
The pathless abzu pro#
Users in the comments below the Sword of the Sea announcement trailer (attached above) were already impressed with what they saw called Play a mix of Journey and Tony Hawk Pro Skater or Journey Hawk Pro Skater. To bring the world of Sword of the Sea back to life, users must explore skatepark-like ruins, sinking tombs, and petrified battlefields, and encounter giant leviathans. The authors tried to embody the sensations of skateboarding and snowboarding games, but in a different context. The floating sword behaves like a combination of hoverboard, skateboard and snowboard, allowing you to develop tremendous speed and fly into the air. In the desolate world of Sword of the Sea, the earth flows in waves and the protagonist, the revived Wraith, must sprint across seas of quicksand with his hoversword to find the lost ocean. The lonely protagonist glides across the sun-shimmering sand to the moody music of Austin Wintory. The game is called Sword of the Sea and at first glance it looks like a non-existent sequel to Journey.
